
While there’s an obvious need for a free-to-play game to generate revenue somehow, it’s always disappointing to see this done via the ‘pay-to-win’ route. Season 1 – the snappily titled: New Gameplay Approach, Team Building and Licenses – is currently live, alongside special players available in loot boxes, such as Pep Guardiola or Guti. This is done within Seasons, two-month-long events that challenge you to get promoted as high as you can through 10 online divisions, earning greater rewards the higher you climb along the way.
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One mode that has entered the fray with Update 1.0 is Dream Team, eFootball’s take on FIFA Ultimate Team in which you use both currency earned in-game and real money to build your ultimate squad of players and climb the online rankings. It really is disappointing that none of this is available, especially when considering it’s been six months since release, and over two years since development began on eFootball 2022. That’s a PES fan-favourite career mode where many (including me) have historically found their enjoyment – and it would’ve been welcome here even if that would mean playing the anaemic AI endlessly.

You can play against a friend offline, but are limited to only nine licensed teams to pick from.There are still no online lobbies in which you can choose to play against a friend.For a 1.0 release there’s still a baffling lack of ways to play available, with a long list of omissions that you’d expect as minimum:

Your options in where to do this are limited, though, as are most of eFootball’s modes. Playing online adds to the excitement, providing welcome spontaneity to proceedings. One moment you’ll be jinking past a defender and curling one in the top corner, the next you’ll be trying to dribble only to find your player has a turning circle more at home in Euro Truck Simulator. In fact, the only real consistency with eFootball’s gameplay is its inconsistency. Some passes will be laser-focused and threaded through the eye of a needle, while others slowly roll along the floor begrudgingly towards a teammate – without feeling clear about what caused the difference. If you do get a shot away, though, there’s a decent chance of it going in as goalkeepers seem more balanced now, no longer reacting like Daredevil hearing a brick smash through a window.įrom time to time there are flowing moves to marvel at, but they happen all too rarely, with satisfying passing coming at a premium. Although these do occasionally result in a spectacular goal, you are far more likely to get the ball pinched from your toes as your player takes half a century to wind his leg up. “Stunning kicks” are a new quirk that allow you to hold down the right trigger and apply extra power to passes and shots. These new additions don’t completely solve the problems that initial release had, though.

It’s obvious that this, as well as a couple of other gameplay additions, were meant to be in eFootball from the start, but instead it was released in a completely unfinished form. Calling teammates for extra pressure and stealing the ball high up the pitch has led to goalscoring opportunities more often than not. The ability to now press as a team and put pressure on the ball brings an edge of modern tactical play to eFootball that it desperately needs. It’s unclear if this is down to a bug or not, but something that clearly needs addressing either way. AI defenders do appear to wander off out of position on their accord though, allowing for long through balls leading to goals happening way too often.
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There is an increased sense of control in attack and defence, too – eFootball no longer feels like it’s simply happening to you.ĭefence is by no means fully refined, but improved shoulder charges and manual tackles definitely help you deal with opponent attackers with greater ease. They are also more reactive, no longer ignoring balls outside of their immediate radius, although controlling them neatly can often be a bridge too far. Having had to play a lot of eFootball’s earlier versions, it may just be Stockholm syndrome at this point, but there does seem to be a freer flow to general play as players feel a lot less stiff to manoeuvre.
